Since its inception, 360 video has given us a glimpse of what was possible with a panoramic view of video that created a new paradigm of experiential media. It was interesting in the beginning, but I have realized its limitations, and I am now looking to take it to the next level. One major limitation of 360 video is that it is an overall flat experience, since it positions the

Artificial intelligence (AI), deep learning, and natural language processing will be the next transformative technologies for streaming. They all will have an impact on streaming through all stages of production, from content creation to consumption. With the proliferation of AI in many different industries, there’s no doubt that it will be heavily used for live streaming on a wider scale in the near future. Some of the companies and technologies

The hype around VR is dwindling, and the industry is now faced with the reality of delivering on the promise of giving consumers compelling content and experiences. 360° VR live streaming has gained some traction over the past year as the production process has improved. Until recently, capturing 360° video was difficult, complex, and often convoluted, and panoramic camera systems combined a morass of different technologies based on work-arounds and

Virtual Reality (VR) has recently caught the attention of the press, inspired the creativity of a multitude of content producers, and captivated the imaginations of the public. Many companies are entering the VR arena and are throwing their hats in the ring with their own Head-Mounted Displays (HMDs), cameras, hardware, and software for the consumer market. While the biggest market to date for VR has been in the gaming world,